Roguelike Mech Tactics
Something ancient stirs in the signal. Your mechs are waking up. Command a mercenary company through expeditions into the unknown, where every decision matters and every loss is permanent.
The known galaxy — safe space at the core, the Great Gate, and the devastated unknown regions beyond.
A thousand years of expansion, rebellion, and survival — from humanity's golden age to the reopening of the Great Gate.
Hex-based tactical combat, deep mech customization, and a living galaxy to explore.
Every mech lost, every pilot injured, every repair skipped pushes you toward harder decisions. There is no undo. Choose which lance to deploy, which mech to fix first, which contract to take.
Hex-based combat with facing, heat management, location-based damage, and terrain. Battles are engagements, not last-man-standing. Know when to push and when to retreat.
Factions wage wars, fleets move, coalitions form. Take contracts as a mercenary or carve your own empire. The galaxy doesn't wait for you.
Deep interlocking systems that create emergent tactical situations.
Hex-based engagements with facing, flanking, and line-of-sight. Heat builds up, armor crumbles location by location, and ammo can cook off.
Ballistics, energy weapons, and missiles across multiple tiers. Each weapon class has distinct fire patterns, heat profiles, and range envelopes.
Deep mech lab with engines, armor types, weapons loadouts, and internal components. Every tonnage decision is a trade-off.
Pilots gain experience, earn medals, and carry injuries. Rotate them to manage morale and fatigue. Losing a veteran hurts.
Buy, salvage, or scavenge equipment. Negotiate contracts with bonuses per kill, per objective, per campaign success. Rare gear stays rare.
Slay-the-Spire inspired operations with branching paths. Multiple battles per expedition with lance rotation, field repair decisions, and escalating difficulty.
Every weapon tells a story through its icon. Category colors, stat bars, and range envelopes — all from real game data.
| Weapon | Type | Dmg | Heat | Tons | Shots | Range | |
|---|---|---|---|---|---|---|---|
| AC (M) | Ballistic | 15 | 6 | 10t | 2 | ||
| Gauss (M) | Ballistic | 40 | 2 | 12t | 1 | ||
| Machine Gun | Ballistic | 5 | 1 | 1t | 6 | ||
| Laser (M) | Energy | 25 | 12 | 3t | 1 | ||
| Pulse Laser | Energy | 15x4 | 20 | 3t | 4 | ||
| Coil (M) | Energy | 50 | 20 | 6t | 1 | ||
| Flamer (M) | Energy | 10x3 | 8 | 2t | 3 | ||
| SRM 4 | Missile | 8x4 | 8 | 3t | 2x2 | ||
| LRM 20 | Missile | 6x20 | 20 | 4t | 5x4 |
When armor fails and structure gives way. Locations detach, debris scatters, and mechs go down in flames.
From light ambush strikers to 100-ton command mechs. Each chassis has unique hardpoints and personality.
A consistent visual language where every icon tells you what the weapon does, not what it looks like. Trails show fire pattern, size shows caliber, impacts show the result.